AI Insights · Timothy · October 2023
Top 5 Basketball Games on Android in South America: Q3 2023
Discover the performance of the top 5 basketball games on Android in South America for Q3 2023, with insights on downloads, revenue, and active users.
Performance of Top 5 Basketball Games on Android in South America in Q3 2023
In Q3 2023, the top basketball games on Android in South America showcased varied performance trends in downloads, revenue, and active users. Here's a closer look at the numbers from Sensor Tower.
NBA LIVE Mobile Basketball
Weekly Downloads: This game peaked mid-quarter with a notable spike, reaching approximately 160K downloads in the week of July 24. However, it saw a decline toward the end of the quarter, with downloads dropping to about 41K in the last week of September.
Weekly Revenue: Revenue showed a declining trend, starting from around $2.6K in early July and falling to about $484 by the end of September.
Weekly Active Users: Active users peaked at 654K in late July but declined to around 394K by the last week of September.
NBA 2K Mobile Basketball Game
Weekly Downloads: Downloads remained relatively stable, with a peak of around 11K in early September and another spike in mid-September.
Weekly Revenue: Revenue varied slightly, peaking at $1.5K in late June and declining to about $472 by the end of September.
Weekly Active Users: Active users saw a slight fluctuation, peaking at approximately 25K in early August and ending the quarter with around 21K.
Basketball Stars: Multiplayer
Weekly Downloads: This game experienced fluctuations, with a significant peak of 36K downloads in early July. By the end of September, downloads were around 20K.
Weekly Revenue: Revenue peaked at about $1.3K in mid-July, with a subsequent decline to around $540 by the end of September.
Weekly Active Users: Active users showed a declining trend, from 161K in late June to approximately 113K by the end of September.
SLAM DUNK from TV Animation
Weekly Downloads: Downloads hovered around the 500 mark throughout the quarter, peaking slightly at 610 in late August.
Weekly Revenue: Revenue remained relatively low, peaking at $616 in late July and ending the quarter at around $596.
Weekly Active Users: Active users remained stable, with minor fluctuations, ending the quarter at about 833.
Basketball Arena: Online Game
Weekly Downloads: This game saw significant growth in downloads, peaking at around 12K in early September and maintaining a steady figure throughout the month.
Weekly Revenue: Revenue showed an upward trend, starting from around $159 in late June and peaking at $383 by mid-September.
Weekly Active Users: Active users also saw growth, peaking at approximately 49K in early September and ending the quarter with around 46K.
For more detailed insights and trends, visit Sensor Tower.